﻿using UnityEngine;
using System.Collections;
namespace UI
{
    public class UICopyRankItem :MonoBehaviour
    {
        public UILabel myRank;
        public UISprite ImageRank;
        public UILabel playerName;
        public UILabel playerGroup;
        public UILabel playerPower;
        public UILabel playerStars;
        

        public void Init(bool isMine,int rank,string playerName,string groupName,int totalPower,int totalStar)
        { 

        }
    }
}